Trinity Inventory IT by Leonardo Boselli

Version 5/140705

"Translation in italian of 5/070114 of Trinity Inventory by Mikael Segercrantz. Provides a framework for listing inventories in natural sentences, akin to Infocom's game Trinity. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customizable via a rulebook. Objects can be marked as not listed when carried or worn as well as marked as having their contents listed in the inventory when they're empty. This extension is based upon the extension Written Inventory by Jon Ingold."

Error

Includes and Included by are omitted for modules with errors

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In the line '", e [regarding the player][hai]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 11),
I was expecting that 'hai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'hai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that 'Hai'
would be something to 'say', but it didn't look like any form of 'say' that
I know. So I tried to read 'Hai' as a value of some kind (because it's
legal to say values), but couldn't make sense of it that way either.
Sometimes this happens because punctuation has gone wrong - for instance,
if you've omitted a semicolon or full stop at the end of the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '" [regarding the item][sei] [vuoto]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 19),
I was expecting that 'sei' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'sei' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '" [regarding the item][sei] [vuoto]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 19),
I was expecting that 'vuoto' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'vuoto' as a
value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.


In the line '", e [regarding the player][hai]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 20),
I was expecting that 'hai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'hai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that 'Hai'
would be something to 'say', but it didn't look like any form of 'say' that
I know. So I tried to read 'Hai' as a value of some kind (because it's
legal to say values), but couldn't make sense of it that way either.
Sometimes this happens because punctuation has gone wrong - for instance,
if you've omitted a semicolon or full stop at the end of the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '" [regarding the item][sei] [vuoto]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 28),
I was expecting that 'sei' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'sei' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '" [regarding the item][sei] [vuoto]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 28),
I was expecting that 'vuoto' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'vuoto' as a
value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.


In the line '", e [regarding the player][hai]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 29),
I was expecting that 'hai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'hai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that 'Hai'
would be something to 'say', but it didn't look like any form of 'say' that
I know. So I tried to read 'Hai' as a value of some kind (because it's
legal to say values), but couldn't make sense of it that way either.
Sometimes this happens because punctuation has gone wrong - for instance,
if you've omitted a semicolon or full stop at the end of the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Hai][maiuscolo]
anche"' trinity inventory it by leonardo
boselli, I was expecting that
'maiuscolo' would be something to 'say', but it didn't look like any form
of 'say' that I know. So I tried to read 'maiuscolo' as a value of some
kind (because it's legal to say values), but couldn't make sense of it that
way either. Sometimes this happens because punctuation has gone wrong -
for instance, if you've omitted a semicolon or full stop at the end of the
'say' phrase.


In the line '" non [regarding the item][hai] nulla sopra"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 37),
I was expecting that 'hai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'hai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '"Non [regarding the player][stai] portando nulla[run
paragraph on]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 39),
I was expecting that 'stai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'stai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '"[regarding the player][maiuscolo][ [...] d by the
player][run paragraph on]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 40),
I was expecting that 'maiuscolo' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'maiuscolo' as
a value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.


In the line '"[regarding the player][maiuscolo][ [...] d by the
player][run paragraph on]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 40),
I was expecting that 'Stai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'Stai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '"[regarding the player][maiuscolo][ [...] d by the
player][run paragraph on]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 40),
I was expecting that 'maiuscolo' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'maiuscolo' as
a value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.


In the line '", ma [regarding the player][stai]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 42),
I was expecting that 'stai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'stai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Stai][maiuscolo]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 43),
I was expecting that 'maiuscolo' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'maiuscolo' as
a value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Stai][maiuscolo]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 43),
I was expecting that 'Stai' would be something to 'say', but it didn't look
like any form of 'say' that I know. So I tried to read 'Stai' as a value of
some kind (because it's legal to say values), but couldn't make sense of it
that way either. Sometimes this happens because punctuation has gone wrong
- for instance, if you've omitted a semicolon or full stop at the end of
the 'say' phrase.


In the line '". [regarding the player][maiuscolo][Stai][maiuscolo]"' (Leonardo Boselli/Trinity Inventory IT.i7x, line 43),
I was expecting that 'maiuscolo' would be something to 'say', but it didn't
look like any form of 'say' that I know. So I tried to read 'maiuscolo' as
a value of some kind (because it's legal to say values), but couldn't make
sense of it that way either. Sometimes this happens because punctuation
has gone wrong - for instance, if you've omitted a semicolon or full stop
at the end of the 'say' phrase.
++ Ended: Translation failed: 25 problems found
Copy Include Trinity Inventory IT by Leonardo Boselli to clipboard Include Trinity Inventory IT by Leonardo Boselli.
Read the original documentation of 5/070114 of Trinity Inventory by Mikael Segercrantz.
Version 5/140705 of Trinity Inventory IT by Leonardo Boselli begins here.

"Translation in italian of 5/070114 of Trinity Inventory by Mikael Segercrantz. Provides a framework for listing inventories in natural sentences, akin to Infocom's game Trinity. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customizable via a rulebook. Objects can be marked as not listed when carried or worn as well as marked as having their contents listed in the inventory when they're empty. This extension is based upon the extension Written Inventory by Jon Ingold."

[Updated for Inform 6L02 by Matt Weiner as of July 1, 2014. There should be no changes in performance, but you may wish to triple-check the behavior of the adaptive text.]

Include Trinity Inventory by Mikael Segercrantz.

Chapter - Responses

     container inventory contents rule response (A) is ", e [regarding the player][hai]".
     container inventory contents rule response (B) is ". [regarding the player][maiuscolo][Hai][maiuscolo] anche".
     container inventory contents rule response (C) is " [list of listed when carried things in the item] dentro ".
     container inventory contents rule response (D) is "[item]".
     container inventory contents rule response (E) is "[the item]".
     container inventory contents rule response (F) is ", e [if item is specially-inventoried][item][otherwise][the item][end if]".
     container inventory contents rule response (G) is ". [Item]".
     container inventory contents rule response (H) is ". [The item]".
     container inventory contents rule response (I) is " [regarding the item][sei] [vuoto]".
     holdall inventory contents rule response (A) is ", e [regarding the player][hai]".
     holdall inventory contents rule response (B) is ". [regarding the player][maiuscolo][Hai][maiuscolo] anche".
     holdall inventory contents rule response (C) is " [list of listed when carried things in the item] dentro ".
     holdall inventory contents rule response (D) is "[item]".
     holdall inventory contents rule response (E) is "[the item]".
     holdall inventory contents rule response (F) is ", e [if item is specially-inventoried][item][otherwise][the item][end if]".
     holdall inventory contents rule response (G) is ". [Item]".
     holdall inventory contents rule response (H) is ". [The item]".
     holdall inventory contents rule response (I) is " [regarding the item][sei] [vuoto]".
     supporter inventory contents rule response (A) is ", e [regarding the player][hai]".
     supporter inventory contents rule response (B) is ". [regarding the player][maiuscolo][Hai][maiuscolo] anche".
     supporter inventory contents rule response (C) is " [list of listed when carried things on the item] sopra ".
     supporter inventory contents rule response (D) is "[item]".
     supporter inventory contents rule response (E) is "[the item]".
     supporter inventory contents rule response (F) is ", e [if item is specially-inventoried][item][otherwise][the item][end if]".
     supporter inventory contents rule response (G) is ". [Item]".
     supporter inventory contents rule response (H) is ". [The item]".
     supporter inventory contents rule response (I) is " non [regarding the item][hai] nulla sopra".
     inventory intro rule response (A) is "[run paragraph on]".
     empty inventory rule response (A) is "Non [regarding the player][stai] portando nulla[run paragraph on]".
     non-empty inventory rule response (A) is "[regarding the player][maiuscolo][Stai][maiuscolo] portando [list of listed when carried things carried by the player][run paragraph on]".
     empty wearing rule response (A) is "[run paragraph on]".
     non-empty wearing rule response (A) is ", ma [regarding the player][stai]".
     non-empty wearing rule response (B) is ". [regarding the player][maiuscolo][Stai][maiuscolo]".
     non-empty wearing rule response (C) is " indossando [list of listed when worn things worn by the player][run paragraph on]".
     deliver second-level inventory list rule response (A) is ". [run paragraph on]".
     inventory outro rule response (A) is "[paragraph break]".
     inventory special rule response (A) is "[inventory listing of target]".
     inventory normal rule response (A) is "[target with article]".


Trinity Inventory IT ends here.